Part5 chapter1

From Ontology Learning

Jump to: navigation, search
Learning Ontologies via Games with a Purpose
Authors Elena SIMPERL, Stephan WÖLGER, Stefan THALER, Katharina SIORPAES
Part Methodology and User Interaction
Topics Games with a Purpose
Projects
Download []
Rdf.gif RDF Export

Learning Ontologies via Games with a Purpose

The chapter "Learning Ontologies via Games with a Purpose" was written by Elena SIMPERL, Stephan WÖLGER, Stefan THALER, Katharina SIORPAES.

Abstract

In this chapter, we analyse the process of ontology learning, and we give an overview of typical activities and tasks that rely on human contributions. We present a survey of existing games concerned with the learning of ontologies and other related knowledge structures, and compare and discuss their features against the results of the process-oriented analysis. By describing in detail the Generic Gaming Toolkit delivered by the European research project INSEMTIVES, which facilitates the development of games for semantic content authoring, as well as a number of guidelines and best practices derived from our own experiences in the context of the OntoGame framework, we hope to provide useful information to game designers. We conclude the paper with a short summary and an outline of potential future lines of research in the area.

Topics / Key Words

Games with a Purpose


back to book website


Facts about Part5 chapter1RDF feed
AbstractIn this chapter, we analyse the process of In this chapter, we analyse the process of ontology learning, and we give an overview of typical activities and tasks that rely on human contributions. We

present a survey of existing games concerned with the learning of ontologies and other related knowledge structures, and compare and discuss their features against the results of the process-oriented analysis. By describing in detail the Generic Gaming Toolkit delivered by the European research project INSEMTIVES, which facilitates the development of games for semantic content authoring, as well as a number of guidelines and best practices derived from our own experiences in the context of the OntoGame framework, we hope to provide useful information to game designers. We conclude the paper with a short summary and an outline of

potential future lines of research in the area.
tial future lines of research in the area.
AuthorElena SIMPERL  +, Stephan WÖLGER  +, Stefan THALER  +, and Katharina SIORPAES  +
Book part titleMethodology and User Interaction  +
Chapter titleLearning Ontologies via Games with a Purpose  +
TopicsGames with a Purpose  +
Personal tools
Namespaces
Variants
Actions
Navigation
browse data
create data
Toolbox